FourCities Play
Isometric view of a FourCities map in 1960: four companies' rail networks criss-cross green hills between a lake and a mountain range.

Railway tycoon · 1850–2050 · in your browser

Four cities race to 2050.
Yours runs on rail.

Lay track across 64 km of hills, rivers and rival land. Haul coal, grain and oil into your own industry, feed your home city, and outgrow the other three before the clock stops.

No install, no account. A guided tutorial is one click from the start screen.

Seed 1234, January 1960: four bot companies, 98 trains. Everything on screen is drawn in code.

4companies, one home city each
256²tiles of 250 m, 8-way track
12locomotives, steam to 320 km/h
2½ hfull match · 40 min short · 15 min sprint
The whole FourCities map from above, with territory borders, two lakes, snowy mountains and four cities linked by dense track.
Territory borders on. Each city sits near a compass point; the borders are fixed when the map is made.

01 · The map

Your land, their land, and the track between.

Every company owns a territory around its home city. Where you build, and whose ground your freight comes from, shapes the whole match.

Two resources per territory
Coal and iron never share one, so every steel mill needs a cross-border haul.
Building abroad costs three times as much
Bridges cost ×4 and tunnels ×8. There's no terraforming, so the hills are part of the puzzle.
15% royalty on what leaves
Haul a rival's coal out of their territory and they get a cut.
Private networks
You can't join a rival's track, but you can cross it at right angles. Signals place themselves.

02 · Industry

Five supply chains, one hungry city.

Raw sites are fixed by geography. Factories are yours to build, but only in your home territory, and they hire workers from your city. Every tonne delivered pays by distance and speed.

Coal+Iron ore
Steel mill Steel
Wood
Sawmill Planks
Grain
Food plant Food
Oil
Refinery Fuel
Steel+Planks
Goods factory Goods

What your city needs to keep growing

Each step adds a need on top of the last. Let one run short for two months and growth stops; stay short and the city shrinks back.

  1. 5,000Start
  2. 6,000Food
  3. 7,500Planks & steel
  4. 12,000Fuel
  5. 20,000Goods

Passenger lines to other cities add a transit bonus on top, so faster trains grow you too.

03 · Locomotives

Two hundred years of timetable.

Twelve locomotives arrive on schedule, from an 80 km/h light steam engine to a 320 km/h express. Each new era raises track and curve limits and brings bigger wagons. Old engines never break down, but their upkeep climbs every year.

Top speed by year of introduction, km/h
YearLocomotiveTypeTop speed
Era of 1850 · track limit 160 km/h
1850Ashworth CourierSteam80
1855Kessler OxSteam, freight55
1870Albion SwiftSteam, express110
1890Caledon MogulSteam90
Era of 1900 · wagons carry 1.5×
1905Royal MeridianSteam, express125
1925Hartmann TitanSteam, heavy80
1938Vanguard DE‑1Diesel120
Era of 1950 · track limit 220 km/h, wagons 2×
1960Rhine-Ruhr D‑1200Diesel, heavy120
1965Arden E‑40Electric160
1990Solent E‑100Electric200
Era of 2000 · track limit 320 km/h, wagons 2.5×
2005Aurora HS‑300High-speed300
2035Zephyr HS‑320High-speed320

04 · Winning

The ledger closes in 2050.

The highest score wins: net worth plus your city's population. Each resident is worth the average net worth per resident across all four companies, so a rich company with a small town and a big city on thin margins can both win.

3 mo

Contracts

Cities post a new offer every three months. Accept it and it's yours alone: deliver a year's supply on time for the bonus, or pay a 25% fine.

€40

Credit per resident

Buy with cash in hand. Loans come in €50k steps at 6%, capped by the size of your city, so growth is also borrowing power.

rating²

Shared sources

When rival stations serve the same mine, it splits its output by service rating, squared. Call often or lose your share.

40–90 y

A changing map

Mines and oil wells run dry, new sites are found every 30 months, and busy industries can be upgraded.

05 · Solo & online

Three rivals, human or not.

Close-up of a home city: stacked isometric buildings beside stations, signals and trains.

Single player

The match runs on your computer. Bots play by the same rules and commands as you do.

  • Rivals at Idle, Easy, Normal or Hard, set one by one
  • Pause, 1×, 2× or 4× speed; autosave every game-year
  • Choose the seed, your city and starting cash (€150k–€400k)
  • An 11-step tutorial that ends with your first working supply chain
A stretch of map with several companies' lines, stations and a steel mill.

Online with friends

Host a room and share its four-letter code. One server runs the match for everyone.

  • Up to four players; every empty seat is a bot
  • Friends who join take over a bot seat
  • Drop out and rejoin the same seat while the match carries on
  • Runs at 1×; only the host can pause

06 · Questions

Before the first train.

Is FourCities free?

Yes. FourCities is free to play in your web browser, with nothing to download and no account to create. Open play.fourcities.app and start a match.

What kind of game is FourCities?

A railway tycoon, in the line of Railroad Tycoon and Transport Tycoon / OpenTTD. You lay track, run trains and build supply chains, but every match has a finish line: four companies race from 1850 to 2050, and the highest score of net worth plus city population wins.

How is it different from OpenTTD or Transport Tycoon?

Matches are short and competitive instead of an endless sandbox. Each company has its own territory and home city, building abroad costs three times as much, and rivals can't share track. Your city only grows if your trains feed it food, building materials, fuel and goods, so the whole game is a race to supply it faster than the other three.

How long does a match take?

About 2½ hours for a full match, with 40-minute and 15-minute options. Single-player games can be paused, sped up to 4×, saved in the browser and continued later; they also autosave every game-year.

Can I play online with friends?

Yes. Host a room and share its four-letter code. Up to four people can play, every empty seat is taken by a bot, and anyone who drops out can rejoin the same seat while the match carries on. No accounts are needed.

Can I play alone?

Yes. In single player you face three bot companies, each set to Idle, Easy, Normal or Hard, and the bots play by the same rules as you. An 11-step tutorial walks you through your first working supply chain.

Does it work on phones and tablets?

FourCities is made for a computer with a mouse and keyboard, in a current desktop browser. Phones and tablets aren't supported.

1 January 1850

The timetable is empty.

€250,000, one city of 5,000 people and a stretch of open country. The first train is up to you.

Free, no ads. If you enjoy it, you can support FourCities on GitHub Sponsors.